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Post subject:   PostPosted: Dec 09, 2005 - 07:09 PM
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Thats strainge, I had no idea it was you, were you in a weird mood to sound different? lol

I think you are right with all your assesments. I too really like what they did with the dark matter gun as opposed to having the BFG. Once you got passed noob skill level, I don't think any player liked the BFG in Quake3. It seemed to just spoil the skill aspect of the game. The dark matter gun doesn't seem to do that. The projectile moves slowly and it reloads slowly as to not make it a spray and kill everything in the area gun. I think I have killed myself more than enemies with it. The way it moves slowly through the air makes it a skill weapon just as much as any of the others. Maybe strategy is the right word, but you know what I mean. You have to really be thinking ahead to make any use of it in a fast game.

I still think the plasma gun is slower. It seems like at about 15-20 feet, you can dodge it allot easier than you could in Quake3. At those distances in Q3 it was almost a dirrect hit weapon, but not in Q4. Could just be me, but who knows.
 
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Post subject:   PostPosted: Dec 09, 2005 - 04:20 PM
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The physics are definately tweaked differently than they are in Q3A. But you are right about the weapons.

My guantlet feels like it "misses" a lot while getting people. I don't know if the damage for it is like the Q3A one, which was 50 per slice.

The Machinegun doesn't "feel" as damaging as the Q3A one did, even though it's specifications are the same: 7 per bullet. However, it does 10 per bullet while zooming in, but single rate of fire instead of automatic.

Same story with the shotgun, it doesn't "feel" as powerful as the Q3A did. Not to mention that the Q3A Shotgun never actually was a powerful weapon unless within arms-length range. But same specifications: 10 per pellet, 11 pellets per shot.

Grenade Launcher is, and always has been a sucky weapon. Best use is to just spam grenades to scare people away from you.

I don't like the Nailgun. It's like the Doom 3 Chaingun, there's a slight pause between the time you press fire, and when the gun actually fires.

Rocket Launcher splash damage feels the same to me, but the rockets do seem like they "float" in the air a bit longer.

The Lightning gun feels very awkward. It feels completely different from the Q3A Lightning gun and not as powerful as Q3A's was. Although, same specs: 8 per bolt.

The Hyperblaster is one gun they did a good job on. It's rate of fire is really fast. It's just like a Q3A Plasma gun with Haste. You can also do Hyperblaster climbs with it as well, just like the Plasma gun from Q3A.

The Darkmatter gun is a cool weapon to have in single player, but quite simply doesn't belong in multiplayer.

The weapon switching in Q4 seems a bit slower too. Which is a very bad thing for fast-paced action FPS games. I hate that thing the player does with the Machinegun everytime I switch to MG. It takes too much time up.

One thing in Q4 that really annoys me are the jumps in Q4. Certain parts of maps don't seem like they are aligned enough or are the right distance for strafe jumping. Also, the way you catch air when jumping off a ramp really makes me grind my teeth, because it screws up my timing for the next jump, and it makes me an easier target to kill if I'm just floating in the air for that long of a time.

By the way, that was me in that previous post. I don't know why it logged me in as a guest.
 
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divOffline
Post subject:   PostPosted: Dec 07, 2005 - 11:30 PM
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So I guess what your saying is that it "Is" allot about your rig. I would assume that most people who got Quake4 have played a FPS before. So getting used to the physics is the hurdle they must overcome. I just thought there would be more of a ballance out of the gate than what I'm seeing, unless it is machine specs that determines the curve.

I know there is a big physics difference between Quake 3 and Quake 4 (more than I like, but thats life) but I would think that a couple days of hard core playing would take care of that. I'm finding out that, thats not the case. I feel like it's giving me an edge, but not like I would expect. The physics on Quake 4 are "WAY" different. Not just the movement, but the weapons as well.

Here is what I think the differences are for weapons as I've noticed. The rockets move allot slower than in Quake3, also slightly slower fire rate with less splash dammage. Plasma gun busts move allot slower than in Quake3. Machinegun doesn't do the same damage that it did in Q3. Shotgun is half as powerful than in Q3, althought that is expected with a single barrel vs a double barrel. Railgun seems to reload a tad slower than in Q3, although that may just be me. I was never a rail whore, so it may just be me.

The whole thing is just foreign to me and I'm a Quake3 addict and pride myself on being a good player. Quake4 just seems too much like Unrealtournament 2004. Slugginsh and slow. Now maybe if I get a 7800gt and a xp3200+ it would be a different story, but as it is now, it feels slow. I just wish there was a way to crank down the graphics to a quake3 level so it would rely less on the machine and more on the ability.

Oh well, my 2 cents.
 
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Post subject:   PostPosted: Dec 04, 2005 - 02:09 PM






Yes, the overall skill level of all the players in Quake 4 are not very balanced for the time being. That's only because the game hasn't been out for very long, and it takes a good amount of time before the community is able to adjust to the game. Once everyone is used to playing with the Quake 4 physics, the overall skill level of Q4 players will go up, and you will begin to see more competitive games; rather than having one or two clearly dominant players in one server, and all the rest being newbish players.

Q4 is just like Q3A in terms of having a fast and powerful rig. I can speak for myself in Q3A. When I starting playing Q3A when it was released in December 1999, I had to play it on my friend's computer. He had a really nice rig, and a good internet connection, so it was nice and smooth; although, I sucked at the game because it was my first time using a mouse & keyboard for an FPS game. Then I got a decent enough rig to play Q3A at my own place five months later, around April 2000. It was an AMD 450mhz with a Voodoo 3 3000 video card. For about a year, Q3A ran well on it. But I was new to the internet back then, so I didn't know about spyware, adware, viruses and all that crap back then. My FPS was constantly under 40, even on q3ctf4 my FPS would be 10 to 15 even with no one else but myself in the map! I had to play Q3A with this really skippy FPS for another couple of years until I finally upgraded to a much better rig. In Summer 2003, I finally upgraded and was finally able to make the move to 1.32 (back with my old rig, it couldn't handle the 1.27 through 1.32 patches and Punkbuster). It wasn't until then that I finally realized what I was missing out on. When getting a constant 125 FPS, people looked like they were floating! It wasn't until then that I was able to make the transition from being an average player to a good player. Maybe if I had been playing with this great FPS for all this time, I could have been a great player by now.

I think the same applies for Q4 as well, to a degree. I may not get such great FPS now (usually around 20 to 60 with other people on the server) but I have my 6 years of Q3A experience to make up for it.
 
   
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Post subject: Players  PostPosted: Dec 04, 2005 - 12:32 AM
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I haven't been playing much, but when I do, I seem to run into lousy players or awesome players. I join up and it's a matter of a few seconds untill you know. I played the other night and the server was full. (DM server) A bunch of noobs and one decent player. After I joined it was basically me and him at the top and everyone else about 10-20 frags behind. After the first match ended, everyone else left except me and him. We went at it for a few minutes, the whole time he's callin me a noob, and then I start winning. He soon left the server saying, "I hate playin with noobs".

Another time I join and it's a full server, DM again, and after the first match everyone leaves but me and the top player. He begins to wax me bad with no comments and we have a fun time. Later, a bunch more join the server and we had some good matches. Him with like 40 frags, me with 20 and the rest under 10. I like to just play but it's not like Quake3 where the matches are fast and fun no matter how the skills of players are, as long as no-one is an ass about it.

I have a theory that it is all machine. If you have a sweet rig and play allot, your hot. If you have a crappy rig, no amount of playing will get you to the top. I have a decent rig, and it feels like some players are slow and easy to hit and some are faster and thier weapons look like they respond faster. Is this a crazy idea about whats goin on? I like the game, but it feels like you have to have a killer rig to move to the top, more than you did in Quake3. Quake3 you could turn all the bells and wistles off and get a game goin. Quake4 it feels like there are not enough settings to get it movin on a not so hot rig.

Your thoughts?
 
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